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Post by Athkethin on Jan 5, 2016 5:17:58 GMT -7
Well, yeah, there is that. But, honestly, there isn't that much of that kind of thing in the book. It's pretty easy to ignore. And who am I kidding anyway? Of course I picked up Stone to Steel. It reminds me of an old book I had years ago, called A Glossary of Arms and Armor Throughout the Ages, in All Cultures and in All Times, (which I am not surprised to see is a resource listed at the back of StS). It's just great to have the information. Though I doubt StS will see much actual use at my table, it's a handy resource. And for five bucks, you can't go wrong.
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Post by Hussar on Jan 5, 2016 6:09:11 GMT -7
I did a bit of a cut and paste job, clipped out the first couple of chapters out of the PDF to share with my players. I hope they use it. I'm not interested too much in the different materials rules. I might add something in like, if you roll a 1 on an attack vs something armoured in stronger material, you break your weapon, but, that's about as complex as I want to get. The actual materials rules in the book are far, far too fiddly to screw around with.
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Post by Athkethin on Jan 18, 2016 10:29:45 GMT -7
So here is a chain of Sorcery feats I developed, using the ones finieous posted as a starting point (and using them almost completely unaltered, just adding more). In my progression, a spellcaster can gain the use of spells up to 6th level, but each feat carries with it a physical or mental deformity, which grow progressively nastier the further one studies (i.e. the more of the feats they take). The effects themselves are pulled straight out of the Taint rules in the 3.5 Heroes of Horror book and adapted for 5e. The effects are generally harsher than is typical for 5e, but I feel are a fitting addition for a spellcaster in Primeval Thule. Thoughts? Path of Sorcery - Feat Chain.pdf (525.16 KB)
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Post by Zoltan! on Jan 19, 2016 11:10:37 GMT -7
Athkethin...
That is awesome! I can't even begin to describe the grin on my face when reading the Corruption/Depravity effect descriptions!
I am pretty sure I will stick with the standard D&D magic classes/system - BUT, I am absolutely going to work in corruption and depravity based on your ideas (maybe a saving roll each time a spellcaster goes up a level?). Thanks!
Bill W.
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Post by Athkethin on Jan 19, 2016 11:18:51 GMT -7
Athkethin... That is awesome! I can't even begin to describe the grin on my face when reading the Corruption/Depravity effect descriptions! I am pretty sure I will stick with the standard D&D magic classes/system - BUT, I am absolutely going to work in corruption and depravity based on your ideas (maybe a saving roll each time a spellcaster goes up a level?). Thanks! Bill W. Thank you! It took a while to transcribe all of that. If you aren't familiar with it, the Taint section of Heroes of Horror is something else. It actually adds a Taint score to characters, and various actions increase this score; the Taint can be reversed up to a point, but then becomes permanent. I toyed around with the idea of using that system completely, but decided it was too much recordkeeping for my taste. Depending on your preferences, it might work great for you. Amusingly, I am also unlikely to use the feat chain I described (though it pretty much mimics leveling as a sorcerer, just skipping to the levels where spells known and spell slots increase). I don't have any players who want to be full casters yet, though (aside form one who plays an elf necromancer and who I trust to not wreck the campaign). We'll see if I change my tune if/when that happens.
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