Post by rabindranath72 on Sept 7, 2016 8:45:58 GMT -7
Hi all,
new to the boards, first post for me!
I kickstarted Primeval Thule in 2013, but I haven't managed to run a game, yet. My favourite modern fantasy system nowadays is 13th Age, but I don't like the Thule implementation for this system. Also, I am currently "testing the waters" with a new group, and I thought about starting small and light in terms of rules. So my idea: use Primeval Thule with B/X rules.
All the core elements of the game are there: the B/X classes map quite nicely with the Thule offering, so I won't need to change anything.
I like the idea of Atlanteans, but I don't want to introduce another race; given the stat bonuses in the Thule book, if a character has exceptional Strength or Intelligence I'll give the option of being an Atlantean. All other humans will be fighters, clerics, thieves or magic-users.
I won't bother with Narratives, at least not mechanically; they might be helpful as short background descriptions.
I am not completely sure how to deal with languages; both Elf and Dwarf classes start with lots of languages, but most of them don't exist in Thule. Common will be Low Atlantean; I won't bother with the different human dialects and will assume that Common is, well, common (Atlantis DID have a strong impact on Thule after all.) Of the other languages listed in the Thule book, some I am not sure fit the setting well, e.g. Draconic, Infernal, Celestial (completely inappropriate), Abyssal. I'd replace Draconic, Infernal and Abyssal with Aklo, plus Mi-Go and Benthic as more esoteric options for elves, magic-users and clerics.
So for Elf and Dwarf we have:
Elf: Elven, Low Atlantean, High Atlantean
Dwarf: Dwarven, Low Atlantean, Giant
Regarding technology, I don't want to introduce new armors and weapons materials; I'll assume that Plate mail is actually made of Bronze. Any steel weapons and armour will effectively be +1 of enchantments.
I will make full use of Realms of Crawling Chaos (a Labyrinth Lord supplement) for monsters, spells and eldritch artifacts; all the Lovecraftian stuff is properly covered in this booklet.
Any suggestions or comments are more than welcome!
Cheers,
Antonio
new to the boards, first post for me!
I kickstarted Primeval Thule in 2013, but I haven't managed to run a game, yet. My favourite modern fantasy system nowadays is 13th Age, but I don't like the Thule implementation for this system. Also, I am currently "testing the waters" with a new group, and I thought about starting small and light in terms of rules. So my idea: use Primeval Thule with B/X rules.
All the core elements of the game are there: the B/X classes map quite nicely with the Thule offering, so I won't need to change anything.
I like the idea of Atlanteans, but I don't want to introduce another race; given the stat bonuses in the Thule book, if a character has exceptional Strength or Intelligence I'll give the option of being an Atlantean. All other humans will be fighters, clerics, thieves or magic-users.
I won't bother with Narratives, at least not mechanically; they might be helpful as short background descriptions.
I am not completely sure how to deal with languages; both Elf and Dwarf classes start with lots of languages, but most of them don't exist in Thule. Common will be Low Atlantean; I won't bother with the different human dialects and will assume that Common is, well, common (Atlantis DID have a strong impact on Thule after all.) Of the other languages listed in the Thule book, some I am not sure fit the setting well, e.g. Draconic, Infernal, Celestial (completely inappropriate), Abyssal. I'd replace Draconic, Infernal and Abyssal with Aklo, plus Mi-Go and Benthic as more esoteric options for elves, magic-users and clerics.
So for Elf and Dwarf we have:
Elf: Elven, Low Atlantean, High Atlantean
Dwarf: Dwarven, Low Atlantean, Giant
Regarding technology, I don't want to introduce new armors and weapons materials; I'll assume that Plate mail is actually made of Bronze. Any steel weapons and armour will effectively be +1 of enchantments.
I will make full use of Realms of Crawling Chaos (a Labyrinth Lord supplement) for monsters, spells and eldritch artifacts; all the Lovecraftian stuff is properly covered in this booklet.
Any suggestions or comments are more than welcome!
Cheers,
Antonio